It’s still subject to change, but if you’re looking for our hardware/software co-dev demo at Agile2014 2 weeks from today you’re probably going to be looking for something like this…
Provided I can find the space, we’ll have the hardware + monitor where the demo runs (you program the hardware and see it run on the monitor), there will be a laptop to tinker, a few prepared stories to get people started (1 for each of the software/driver/hardware layers) and some pictures and diagrams to explain the the thing. Then there’s me to help and you to drive!
And yes… it looks super fun because it is super fun 🙂 .
It was a few months ago when Soheil and I posted our commitment to agile hardware development for our agile hardware/software co-development platform. The plan was to build a platform that would bring hardware and software developers together by showcasing TDD as a valuable technique in both domains. Neither of us really knew what we were doing at the time. But figuring the worst case scenario would be limited to complete failure and public ridicule, we went for it anyway ;). Now it’s just 18 days until our Agile hardware/software co-development demo makes an appearance at Agile2014 in Orlando. We’re cautiously optimistic we’ve avoided failure and are hoping any public ridicule will be minimal. Fingers crossed.
Mike Yang from Hillsboro is the winner of the limited edition AgileSoC.com T-Shirt. It’s great to see people taking the time to offer an opinion and spur conversation about agile hardware development so thanks to everyone who posted. Maybe we’ll do it again someday ;).
In case you missed it, here’s Mike’s winning comment… Continue reading
Since posting The Great Agile Hardware Myth last week, I tried to think of some obvious myth that exists in the mainstream; some claim that we’ve all made that, without fail, turns out to be absolutely and entirely false. Took a while but I think I found it. We could have called it The RTL Done Myth, but I chose to call it the The 90% Done Myth.
|We’re 90% done. If everything goes well, all that’s left is testing and debugging this last 10%.
||The gant chart that says we’re 90% done is lying to us. We know it’s lying to us because it’s lied to us before, many times. We’d rather not use this gant chart but because tracking development progress is so important and we haven’t figured out a better way to do so, we feel like we have no other option than to keep trying to believe it.
What’s completely clear is that agile was created by software developers for other software developers that write software. Agile was not created for hardware developers that build hardware so there can be no such thing as agile hardware, right?
Nope. Wrong. I’ve heard a few comments to that effect over the years from people that are just mildly familiar with agile. I’ve heard similar comments from others honestly trying to wrap their heads around it while tripping over preconceived notions and losing themselves in hearsay. Truth is, what it means to be agile is not cut-and-dried, even within software nevermind hardware. I figured it’s finally time to take a step back to clear a few things up so that people new to the discussion can form a healthy definition for “agile hardware”. Continue reading
With the arrival of our board last week, I figured now would be a good time for a quick update on how our Agile2014 software/hardware co-development demo is coming along…
Our starting point was a reference design that is similar to what we’re trying to do in that it sends video frames to an HDMI port. We’ve relied pretty heavily on that reference design to build our hardware abstraction layer that connects our application to the device drivers. We threw away the application from the reference design – which is basically just a loop that sends coloured bars to the HDMI.
So far, Soheil and I have focused all our time on the software side. We’ve written our software application code and we’re almost finished the hardware abstraction layer. When the software is DONE, our Conway’s Game-of-Life application will send a grid of characters to the hardware abstraction layer; the hardware abstraction layer will convert the grid into pixels; and the pixels will be sent as frames to the hardware.
Because the reference design includes everything on the hardware side necessary to fetch frames and push them out to pins on an HDMI connector, we’ve been able to ignore the hardware for now. Our board was on back-order through april and may led us to do a lot of mocking. That let us model the interaction with the hardware without the hardware.
All our software code is C++ and we unit tested it using GoogleTest and GoogleMock. As I said, some of our code comes directly from the reference design (i.e. we imported and unit tested existing features) while other parts are newly written for the demo (i.e. TDD of new features).
That takes us to about 2am last Wednesday… which is when I got home for the university. It was cold and rainy.
With the postman delivering our Zedboard, we’ve changed focus to take a few unknowns off the table, the primary unknown being the quality and reliability of the reference design as a starting point. So from late last week to last night, Soheil has been installing tools on an old laptop I borrowed from work so we can build and run the reference design; it’s not the goal but we’re calling it a proof of concept that helps us learn about the board and validates our starting point.
The good news, as of about an hour ago, is that Soheil has the reference design building and running. That’s the picture with the board and the multi-coloured bars on the monitor. It doesn’t look like much, but we’re pumped to get over this hurdle!
Now we’re off to polish and deploy the real demo!
I’ve had people asking about the SVUnit new scripting proposal I posted a few months back. I forgot about it for a while but now I’m back. I’ve taken some of the feedback I’ve received and folded it into a new version. Slightly different in that I’ve added switches for compile and runtime options.
Here’s the help. Take a look and let me know what you think…
This is ready to go. I have a couple people trying it out. If you’d be willing to test-drive the new scripts before an official release, I’d sure appreciate it. Just let me know at firstname.lastname@example.org and I’ll ship you a copy. If all goes well, I’d expect to release this within a month or so as version 3.0.
Thanks in advance for you comments!
This is it… and it’s real. It’s the prize your friends and colleagues can only dream of. Your team… your entire company… even your family will wish they had one.
It’s a limited edition AgileSoC.com t-shirt!
Here’s how you win: respond with a short comment on why you think agile development works for hardware. Maybe it’s Scrum… or TDD… maybe incremental development… pair programming… retrospectives… whatever… just scroll down to the comments and tell us why it works. To be fair, even if you don’t believe agile has any application whatsoever in hardware, tell us why. A comment either way gets you into the draw.
At precisely 10:13am, Tuesday July 1, my 3 year old daughter will draw a winning name from the list of comments… and that person’s dream comes true.
To repeat, a comment telling people why agile does or doesn’t work for hardware gets you into a draw for a limited edition AgileSoC.com t-shirt. This shirt will change your life. It’s changed mine. I haven’t taken my AgileSoC.com shirt off since the day I got it.
…and when I say a limited edition, I mean limited edition. Only 2 people on the planet have one. One lucky comment could turn you into #3.
Here’s a guest post from Soheil Salehian, the fellow at University of Calgary who is helping me out with the Agile2014 co-development demo. It’s been fun working with Soheil thus far so I asked him to jot down a few thoughts on why he’s interested in agile hardware and what he’s hoping to get out of our demo development. Here’s what he had to say…
I have always been a ﬁrm believer that once you start learning a concept at some level, it is often incredibly rewarding (or at least humorous!) to step back and ask yourself: ”why am I learning this? Does learning this concept get me any further in anything?” The interesting thing is not the actual answer but the rewarding process of asking those type of questions. For anyone familiar with Agile concepts, such questions may resemble asking for feedback which is the most valuable part of using the Agile methodologies and processes in the ﬁrst place. Continue reading
This is a special announcement to let people know that Agile Alliance has launched a new Agile Engineering Program. The purpose of the program is to help consolidate and grow the community of people that are applying agile practices in engineering by providing a platform for sharing short experience reports on why and how they’ve applied agile. In short, it’s a way for us to help each other out.
The Agile Engineering Program is being lead by Nancy van Schooenderwoert with me side-kick. Nancy and I are happy to have Agile Alliance explore the potential for agile development beyond software development… very happy :).
You can find more information about the program on AgileAlliance.org.
Thank you Agile Alliance!